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Interview with Michael Worthington - April 99
Marius Watz aka Amoeba - amoeba@evolutionzone.com
http://www.evolutionzone.com/
marius: any immediate thoughts on electronic design - what's
electronic mean when applied to design anyway?
michael: i remember seeing a tattoo artist called "the
electric rembrandt" always thought that sounded really exciting!
i guess i see two aspects of the electronic in design: obviously
the tools that are all pervasive, fuelled by electricity, though
this always seems to be more about the computer than about electronic
per se.
the second would be more related to electronic music, that damned
infectious blippy music that we euros seem to have a liking for
(that is still finding a hard time living here in the USA). how
that is reflected in design and how "techno-culture" is
represented and now becoming mainstream within design/culture.
we should be living in the electronic era not the nuclear era.
i've never interacted with nuclear technology. can't say i think
its had huge impact on my life, i can imagine living with out it.
but electricity...everything i hold dear would dissappear...
i think that almost everything i do in terms of design could be
called "electronic" very loosely, since its all made on
the computer, its all fuelled by electricity. I would never have
drawn a typeface (one useable by others) if it wasn't for the computer.
I thinkits electronic all the time (design), both when i might make
a font, or design a web site, or design abook. i don't think one
is more "electronic" than another. One is obviously more
screen based, I guess with the web the electricity (or rather its
manifestation ) is more visible as the glowing neon of the screen.
marius: do you subscribe to the "it's just another
tool" school of thought, or do you feel the computer has brought
anything qualitatively different to design, something it didn't
have before?
michael: it is just another tool, but at the same time its
such an important tool as to change the way you think, work, live
your life, society etc. its certainly the biggest change in my lifetime.
what else has been invented in your lifetime that has had such impact
on your life??
marius: I don't think the compact disk format quite qualifies.
you mentioned the electronic in connection with electronic music:
when I was in a teenager in the mid-eighties I used to be really
passionate about music with big lyrics - pink floyd etc, big concept
stuff. now I'm almost exclusively into electronic music, with vocals
being incidental. any thoughts on electronic sound? I've noticed
a lot of british designers whose work I like (yours included) tend
to have a strong relationship to music. is that a brit thing or
is it ubiquitous in the states as well?
michael: i think its more of a brit thing. in the 60s there
was this rise of the designer (and more so the photographer, david
bailey, see Antononi's Blow-Up etc) as a cool cultural icon: a profession
where hip working class boys could be a litle bit artsy but make
money too. there's still a trail off from that, actually a resurgence
since Tony Blair has been meeting with not just pop stars but designers
too (tomato for example) but think about it. that old McLuhan stuff:
in the post industrial age we don't make products anymore, we make
"images". it makes sense. thats definitely an aspect of
elecronic design, in the screen based sense: it doesn't really exist,
no truth, no closure, no power??? design in the aether. concerning
music: i actually used to try and make definite connections with
music: trying to graphically represent it etc i used to be really
into all that noisy guitar stuff. post punk. but also all the early
on U sound stuff (precursor to drum and bass). i think the only
consistent aspect to music i listen to is actually dub. its the
one thing i've always listened to since i was 16 and its never gone
away. interesting parallell in terms of design. its alll about the
spaces. all about what isn't there. i like that.
marius: how about time? would you say time-based design
is more inherent in electronic media or is your print work also
"4d"? in the "G1" book neville brody and lewis
blackwell put out they categorised everything to 2d, 3d and 4d but
ultimately seemed to agree there is no real difference except on
the surface.
michael: print is 4d too. and 3d. on screen is 2d and 4d.
time without dimension. i see incredible similarities between print
and the web, in terms of temporal design, structure, flow, narrative
etc. both have specific advantages and disadvantages in comparison.
no point trying to lump them together. they are different beasts.
to me one interesting fact is that new media has redefined print.
print is now fetishised, having to concentrate on what it can do
better than on-screen: all those huge art books, the lsat 5 whitney
books have all been these massive tomes. look at bruce mau/rem koolhaus
book, or irma boom's private commission book. print is competing
on its own terms. BTW most of my design strategies for print come
from methodologies and processes developed for working on screen.
that cross pollination really interests me. but that happens from
books film and music too.
marius: that's interesting - I've lately been having discussions
about web being more like TV because of the updating over time aspect,
although that's more to do with the editorial work than perhaps
design. a good web site needs an image producer and an editor just
like a tv station.
michael: i don't think the web's like TV. there's physical
similarities but experiently and socially they seem really different
to me. i think the web "could" be like TV. one day. but
right now so much emphasis is on information and amounts of information,
not about entertainment, but about fact. though there are rare exceptions
(jodi for example) but for me the internet is much more like a library,
or "contemporary cultural research facility" (mainly fact
with some pop entertainment).
I don't think now that we use the internet in a similar way to
TV. when words dissappear it'l help. when every element breaths,
even those resting, it'll help. until then there's no transportation
to another place, and that puts us back ni the realm of information
and function rather than escapism and the escape to otherness that
TV/cinema offers.
marius: do you feel print is a fetish for you personally?
if so, why - and what needs does it satisfy that you don't get on
the screen.
michael: i miss the closure. i like things to be over. perhaps
i miss the tension of finality. if you make a mistake on the web
you just fix it. there is a reality (permanance maybe better) to
print. right now the web is fleeting, moving, growing, nebulous:
i like this, but in print i like the finality, the seriousness.
maybe i'm getting old. i like to have more than 216 colors to choose
from. i like to have differnt formats. i like a solid and reliable
time base. i like texture. i like to hold the thing. i like seeing
a stack of books all the same. i like the fast load time for big
images. of course there's also hyge list of what i likek better
about the web, or what i like better about motion graphics. you
have to keep telling yourself "its not a competition."

Michael Worthington. MFA CalArts 1995. BFA St Martins London,
1991.
Current activities:
Program Director, Graphic Design program California Institute
of the Arts.
A return to print, just finished Bas Jan Ader catalogue, and Afterimage:
Drawing Through Process, for MOCA LA.
Other recent design projects:
Xtra art newspaper/magazine
CalArts 1999 catalogue
Web sites for laeyeworks, x-large and the Getty.

Originally written for "Visuelt"
2.99 (translated into Norwegian).
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